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Posts : 269 Join date : 2010-07-17 Age : 57 Location : Sweden
Subject: rFactor Tweaks Wed 21 Jul 2010 - 11:51
Tutorial rfactor default keys
------------------------------------------------------------------------- Secrets Gaining a lot of money and all cars with ease
In the main menu, pick any of the two race car classes and once you do that, go to Control and start a testing run. Doesn't matter what track you select. In the menu where you actually debrief everything, you'll see a chatbox on the lower left of the menu. In that box, type ISI_BABYFACTORY (All caps) and send it, then exit the race. Once you do, you'll see that you're left with way more money (Around 1-2 billion depending on which class you selected) and most, if not all of the cars, unlocked.
NOTE: You must re-enter this code for each car class if you want to use it for both of them.
------------------------------------------------------------------------- Setup_Guide SETUP YOUR CAR IN 21 STEPS To Simrace Games Language in English France Spanish Italy German.pdf Download https://drive.google.com/drive/folders/1M6E7Bl2vucRsIqtSCG-mrFMH2iaad8B- ------------------------------- Speed Up Your Load Time: To further speed up your load time you can bypass the intro movies when loading the game. Delete the files inside the \rFactor\MovieFiles folder of your installation. Be sure to look there after loading a new MOD as the developers like to put new files there. --------------------------------------------------------------------------- We sometimes get asked the same questions more then ones. so i thought i would post some tips and tricks to getting your install of rfactor up and running sweet. This is a few things i do as soon as i install rfactor.
1. Multiplayer.ini Tweak Find the following lines in your multiplayer.ini file and change them to the values below. The multiplayer file can be found in rfactor\UserData\yourName\ folder.
Chance Concurrent Server Updates="999" Default="400" This value relates to the number of server listed when you click on multiplayer. If you have trouble finding online server then this value should help. instead of show 400 servers it will attempt to show 999 multiplayer servers with each refresh. Do not make this number any higher than 999 as it will default back to 400. --------------------------------------------------------------------------- A great tweak that helps to avoid laggy drivers is open multiplayer ini file with wordpad Edit Max Data Per Client="9999" to 128 Max Data Per Client="128" after that join a server you have high ping on and see the difference no more laggy cars This edit also helps when host servers to not drain the upload speed --------------------------------------------------------------------------- To see your own ping on server use klick on 2 default that shall show your own ping in chat just u see it. or you can write in chat /ping and hit enter That ping is what you have but other drivers can see you have much higher ping.
Low ping on a server you have if you race on a server that is hosted in your country or near your country. Higher ping you have and other drivers if you race on a server that is on the other side off the world then where you live. On servers you get high ping on it can be lags cars dissapear and so on. --------------------------------------------------------------------------- Edited Multiplayerfile 1.0
Edited Multiplayerfile so restarts have no delay (invisible cars on grid) And server load game & tracks faster.
Wanna have more cars then mod allow. (Edited) Max MP Players="104"
If the upload drain your server so it lagg (Edited) Max Data Per Client="128"
Faster delay between sessions. Allow Hotlap Completion="16" 16 means that hotlap is on Qualify ! so 5 sec after session and last hotlap in Q Server goes to next session
Delay Between Sessions="5.00000" Delay After Race="5.00000" This is minimum time i have test https://drive.google.com/drive/folders/1M6E7Bl2vucRsIqtSCG-mrFMH2iaad8B- --------------------------------------------------------------------------- IN PLR file you can set practice to 0 so server goes to qualify if you not wanna have practice .multiplayer file set password name ads as you want all this i set to ""
Player.PLR Tweaks Replace player with your name. Your Player.PLR file contain many settings you can tweak to improve the game. Your Player.PLR file can be found in rfactor\UserData\yourName\ folder.
If you shall do a new player and have one player name that settings is done. You copy the folder with your name then rename folder with new name open that folder edit the plr to the new name you wanna have must be same as folder name. Then open multiplayer.ini and edit Lobby Chat Nickname="bla bla " // Nickname to use in Lobby Chat, if this is blank player name will be used and close all done now you not need go thrue it all create a new racer name. --------------------------------------------------------------------------- Repeat
Shifts="4" Default="0" Repeat Shifts will eliminate annoying accidental repeat shifting in the heat of a great battle, this means you can shift gears without the fear of going from 3rd to 5th by accident. Other choices for repeat shift delay are listed in comments next to this setting. I use 4. --------------------------------------------------------------------------- Allow Rearview In Swingman="1" Default="0" If like me you use a swingman view to race, unless you set this value to "1" you won't be able to get the rear view mirrors to work. Swingman view is definded as viewing the car from behind and above the vehicle, much like allot of old arcade games. --------------------------------------------------------------------------- Relative Fuel Strategy="1" Default="0" Reletive Fuel strategy sets the way fuel get added to the car during a pit stop. Setting this value to "1" will add the required ammount of fuel at the pitstop. just like in real life racing while settingthe value to "0" means you leave pit lane after your stop with the nominated amount of fuel you requested in your setup. In theory using the value of "0" means you could leave pit lane with less fuel then you entered. --------------------------------------------------------------------------- Keep Received Setups="3" Default="1" Setting this to 3 allows you to keep all setups sent to you for all time. You have to manually clean out your received setups folder but setting this to "3" is good incase you forget to save a good setup someone sent you.
Setups that drivers send you will be names after the driver they were sent from with a number appended to it, therefore EK02 is a newer sent setup then EK01
I create a folder called 00 my name in rFactor\UserData\my name\Settings There i lay my recieved setups load recieved setups then save it in that folder i have maked. to fast found them i rename setup to what mod it is for and track short words. --------------------------------------------------------------------------- Standings Func="1" Default="0" Allows you to scroll through the entire field in your pit menu and back to the start again. Usefull for looking atwho is placed where during a race. --------------------------------------------------------------------------- Open your Player.PLR File, find and adjust as below.
FPS tweak for people having problems in large fields Set opponent detail to low. Then edit your PLR file under graphics options. Opponent Texture Override "-1" You can change the number from 1-3 Low texture= 1 (Recommended) medium= 2 Highest=3 --------------------------------------------------------------------------- Self In Cockpit Rearview="4" To Self In Cockpit Rearview="0" Helps a ton for FPS Performance --------------------------------------------------------------------------- Rearview Cull="0" // Whether to cull objects in the rearview based on vsgroups in the SCN file ToRearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file --------------------------------------------------------------------------- Rearview Particles="1" To Rearview Particles="0" In Game Setup In game setting that I use for my controller however these can be personalised to your prefered liking include: Speed Sensitivity-5%, X Axis Sensitivity (Left to right wheel)- 0% --------------------------------------------------------------------------- I also turn my Sound effect volume slightly higher then my engine volume. So I can hear the tyres loosing grip and turn the in-game music low or off. --------------------------------------------------------------------------- Other Tweaks
If you run more then one hard drive in your computer like me. Then a small performance gain can be made by shifting some of the loaded files to the other drive. To do this you need to move the files and alter your config.ini file. The config.ini file can be found in the root directory of your rfactor install. By default it is C:\Program\rFactor\
Move your tracks directory onto a second hard drive and share it amoung multiple installs of rfactor. Copy your entire rfactor\GameData\Locations folder onto your second Hard Drive. For the purposes of this exercise we'll presume you have moved it from the above location to D:\Locations.
Open config.ini and find the following line and change it to below Default = TracksDir=GAMEDATA\LOCATIONS\ New = TracksDir=D:\LOCATIONS\ Don't forget to add the trailing ""
This can be done with any or all pointers within the config.ini file to move your Replays, Logs, movies, etc directories.
Driving Advice
If you aren't scaring yourself at each corner to the extent that you don'tthink you'll make it around then your not driving to your full potential.
Smooth driving is faster then trying to drive like there's no tomorrow, Ease the car don't the gears, turn in smooth and fluid and above all use all the track and the proper apex.
Throttle movements are not always straight to the floor and easing the throttle on can yeild lower lap times through smooth corner exits.
As you approach the apex of a turn under braking, ease off the brakes in preparation to drive the car out. Hold a small percentage of throttle throughout the corneing process so the rears don't lock and send you into a oversteer or unsteer situation.
Always think about the next turn after the one you are approching and be mindfull of your cars position reletive to the track for optium pace throughout the entire complex of turns.
Practice Practice Practice. Always pull some laps at a track (At least 20-30) using the default setup or your favourite consistent setup before making changes. You will naturally be lowering your lap times ragardless of the setup due to better track awareness and increased track time, its not untill you can consistently pull your own record pace laps that a setup change will show benefits or losses.
Never take a received setup as the best possible setup. it might be the best possible for that person, but you are not them.
Don't manic when around other drivers or in a pack of drivers, run your own race and they will find thier own path past you or you can find yours past them.
Be conscience of other drivers but never over polite in letting them through, often your actions in getting out of the way is worse then just running your own race and letting them find a way past you. There are obvious exceptions to this rule such as lifting off the throttle on a main straight.
You are not Lewis Hamilton, Casey Stoner or Peter Brock. get over it and have fun.
Most first corner accidents happen because a driver see's a hole and thinks they can squeese into it when 3 other driver also think the same, hold you line during turn 1 opening lap. sort yourself out and then get racing. You can only loose the race on lap 1, never win it. Driver at the back of the pack on an opening lap be aware of a chair event of everyone braking early and adjust your braking to suit. If a front running driver gets a bad start, you also should be mindfull that you cannot make up for your poor start in turn 1.
In summery, regarding turn 1 on an opening lap, if you are on the outside of the grid at the start, you should be prepared to go around the outside of turn 1.
Learn the game controls so you can adjust your pit strategy on the fly. Items such as requesting a pitstop early, adjusting fuel loads, repairing damage and adjusting type changes should all be easily adjustable from your keyboard or wheel buttons. If you do not know how to do this, learn as it is intregal to being a front running in any league.
------------------------------------------------------------------------------------ Tweaks to do in PLR file ------------------------------------------------------------------------------------ More tweaks in controller file rfactor\userdata\[playername]\controller.ini
* Alternate Neutral Activation="0" // whether to select neutral if shift up & shift down are pressed simultaneously - change to "1" if you use paddles and want to press both together to select neutral (good for when you are driving without autoclutch but you are left-foot braking and you spin)
------------------------------------------------------------------------------------- Adjust your seat and mirror while in the driver's seat Pressing your seat adjusting keys WHILE holding SHIFT will change your mirrorposition ------------------------------------------------------------------------------------- Add Virtual mirrors in Cockpit view. Edit your username.PLR
Rearview="1" // Virtual Mirrors: 0=off, 1=Center and laterals, 2=only center, 3=Laterals only (only virtuals, reals was off)
Virtual Rearview In Cockpit="1" // Activate mirrors in cockpit: 0=off, 1=on -------------------------------------------------------------------------------------- Excessive camera vibration, head shake, cockpit vibration Open up the .cam file that belongs with the mod you wish to adjust, use notepad or similar.
Find this line under the camera you wish to adjust, OrientationRate=(999.000000, 999.000000, 999.000000) Your values may be different. Change the first variable to somewhere between 1 and 35 Eureka now the horizon stays as steady as you like. -------------------------------------------------------------------------------------- Load setups
Setups go into your rfactor\UserData\Your Name\Settings\Track Name
If you can't see it under that track in the game then click the button above the setups window called "Show All"
The Player.PLR file will be in the same area as your Multiplayer.ini file. It is another file like mutliplayer.ini. it is not a line of code in the multiplyer.ini
-------------------------------------------------------------------------------------- Threemore Must have Tweaks guys for the Real thing. Firstly cockpits dont shake so much in real life, your eyes dont bounce up and down.
Belowis a fix for that, you actually see the car bounce and not your vision, secondly is a head roll instead of a head turn in cockpit view and bonnet, lets face it we turn our head over to our shoulder going around a corner, not pivot our head left to right like the game settings has. Thirdly a FFB setting Duke gave me for the G25, but dare I say the Momo would accept it, its a road sensitive settings, and not rip your arm off type settings.
BACKUP your PLR incase you muff this up... you can always do it again from the original one.
Head Roll Copy and paste this section over the original section.
Leanahead Angle="0.35000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) Look Roll Angle="0.35000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57) Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57) Lookahead Angle="0.20000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) Head Physics="1.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation) Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only Exaggerate Yaw="0.80000" // Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve "feel")
Original Settings incase you stuff it up haha...
Leanahead Angle="0.00000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) Look Roll Angle="0.75000" // Angle to lean head (roll) w/ controller in radians (= degrees / 57) Glance Angle="0.75000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57) Lookahead Angle="0.20000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) Head Physics="0.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation) Head Rotation="1.00000" // Additional head physics multiplier affecting rotation only Exaggerate Yaw="0.0000000119" // Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve "feel") --------------------------------------------------------------------------- FFB Settings
Make sure you have the latest version of Profiler from Logitec. Always load it up prior to your game launch
Profiler Settings Options/Global Device Settings/
Overall Strength 105% Spring Dampner 5% Dampner Effect 5% "Click" Enable Centering Spring Centering Spring Strength 5% "Untick" Report Combined pedals (personal Preference)
Ingame Settings Force Feedback = Wheel (derr) Strength = -40% ( for some reason Logitec prefer ) FFB Effects = Full
THis lets you feel every bump, rumble strip, every life of a wheel on the track, loss of grip from braking... To me its better than realfeal..
Join a Server in seconds without having to refresh the list over and over again. This will get you into the server in about 10 seconds max.
Make a copy your shortcut to rfactor on you desktop or create a new one by going into your rfactor directory, right clicking the executable / Send To / Desktop (Create Shortcut)
Once your shortcut is on your desktop, Right click on it and select Properties.
In the Target Text Field the is where you want to put the Server information.
Mine looks like this: C:\Program Files\rFactor.exe +connect xxx.xxx.xxx.xxx:34297 +password "xxxxxxxxx" if server have pw
Obviouslythe port address (34297) and password can be changed for the different servers. Below is a list of server ports and you might have to change the password if we deside to change them.
34447 - Blank Server Target: C:\Program Files\rFactor.exe +connect rfactor.no-ip.info:34448 - Megane OP Target: C:\Program Files\rFactor.exe +connect rfactor.no-ip.info:34449 - Server 2 --------------------------------------------------------------------------- rFactor AI Calibration
Should you find yourself having a little trouble with the AI being poor in your favourite mod on one of my or anyone else’s tracks then you should follow this calibration tutorial to improve their performance. The following tutorial is a repost from this RSC thread by Rob Cook so that I can post a link in readmes for releases.
1. Make sure you do NOT have rFactor running in the background when doing the following or else the modified file will revert back to the non modified state.
Go into your player file at C:\Program Files\rFactor\UserData\[player name]\[player name].plr. Go to the line Autocalibrate AI Mode=0 and modify to read Autocalibrate AI Mode=1. Now click exit and SAVE the player file.
2.Start rfactor and choose Any mod, then SETTINGS and change the following SETTINGS: – In the RULES section: Flagrules,Fuel useage and Tire Wear to either NONE or OFF. Private Testing ON
Now on the right side of the rules screen change to the following settings: AIDrivers=1 RACE GRID Position=1 RACE START TIME=8:00 am RACE TIME SCALE=NONE Mech. Failures=off TYPE OF START=STANDING
3.Choose the car you want under VEHICLE to teach AI to run this car type properly on any track.
Then, go to TESTING and choose the track to learn and LOAD CIRCUIT (bottom right), but DO NOT click on RACE. Make sure u are in the MONITOR mode screen, and click on ADD AI. AI will now start its training and tells you to STAY OUT OF MY WAY HUMAN, do not go on the track to drive your own car, just watch the AI.
Press the VIEWING button to view the AI on the track. Now press the R button on the keyboard to be shure the driving window will show ‘LIVE’ in the upper edge of the viewing screen.
HighLight the AI on the track, by LEFT clicking on the AI’s name in the MONITOR field, you will now see his best times change, as he progresses. After watching him for at least two laps LIVE, press (Ctrl) (T), this will speedup the time it takes to run a lap, but will NOT effect the accuracy of the Learning Mode. It will just make the AI finish his learning mode faster than normal.
Now we assume that the AI has finished his learning mode and told you he has xxx.xx meters left over, if at this point the meters left over does not show 0.0x, do the following:
Make sure the AI’s name is highlighted in orange colour, then click on BOOT. (You are deleting this AI from the Learning mode).
Click on ADD AI. You will now see a new AI name (if you have more then one AI) and he will now continue the learning mode where the last AI left off. This second AI will get the amount of meters leftover to 0.0X, and when he finishes the INI file created will be updated/overwritten.
Speaking of the INI file, the following is the manipulation needed for all the cars to use it not just the team that did the AI LEARNING.
Look in C:\Program Files\rFactor\GameData\Vehicles\[car]\[team] now in the TEAM that did the learning there will be a .INI file, THIS is the file that needs to be moved so that all cars in the chosen mod can use the updated learning file. What you do is CUT the file and paste it in the CAR directory of the effected car. So SAVE it to C:\Program Files\rFactor\GameData\Vehicles\[car]. The dir that has the .HDV and .TBC and other car related files in it.
4.NEXT STEP I THINK IS VERY IMPORTANT!!! Go into your C:\Program Files\rFactor\UserData\[playername]\[playername].plr file and reset the line ‘Autocalibrate AI Mode=1 and modify to read Autocalibrate AI Mode=0 again. Also go back into SETTINGS and reset all RULES as you previously had them.
This should in theory improve the AI performance on the track you ran it on. As an AIW creator it is pretty much impossible to make an AIW that works for every mod due to the huge differences in quality of the mods and how they react to the curbs etc. Running this may take a little bit of time however if you race offline a lot it will most likely help you a lot. --------------------------------------------------------------------------- Ping problem online
Over 250 in ping can be a problem so close other programs , like torrent programs, because ping can be sky high when use all kinds of programs that allow uploads from a user.
To fix that high ping you can close all other programs only have rfactor on.
Or let for example torrent program be on BUT strangle upload to 10 KB then and see if your in ping gets lower,or ask a driver in the chat if you get lower ping.
To see your in ping write /ping in the chat , see others ping and usernames klick TAB.
In races klick off TAB because see all drivers ping can get you lower FPS. to see FPS=framerate klick Frames per second CTRL F.
If a admin on server see that high ping and tell you to fix it. and you not listen be prepared that admin maybe kick you out but before that he say low your ping or fix your ping.
A great tweak that helps to avoid laggy drivers is open multiplayer ini file with wordpad.
Edit Max Data Per Client="9999" to 128. Max Data Per Client="128" then close file over write it say klick ok . After start rfactor and join a SERVER if you now have high ping on and can see the difference no more laggy cars.
This edit also helps when host servers to not drain the upload speed.
If you host a dedicated server
Thank you for reading this. --------------------------------------------------------------------------- More helpful things when figure out when do a liga how best settings for race is to speed testing up this we do offline.
Set up rfactor to simulate the race you have in mind set x fuel x time and so on then add 10 AI
Go to start race go press race when race start go back in pit then klick on CTRL T . Now the race speed up so you not need test a 30 min race 30 min. This way it go faster useful to see if you set race in 24 hours. To see excact how much night you have edit the race start time to chance it as you wish. ---------------------------------------------------------------------------- Drivers is lazy they wanna have direct ip so they can join server direct. But when i set server like picture shows with a start port and a end port means that servers only can be joined from lobbylist not by direct ip. Becasue when join by direct ip drivers get a join time out like servers not respond. If rfactor servers use start end port same port as port for my driver pc shows join a server by ip should works but because i have router that just allow 20 items i set up servers as this to save items/port even if servers not can be join by direct ip when host many servers the port can be different every time it start up so have same port to server 1.2.3.4.5 is need to start them up in right order.
I not is satisfied to just host 1 server i always like testing what the limit is 128 kb upload per user is easy to see matematich how many drivers i can have on all servers let see what server 1 use when it is 20 drivers in it 128x20drivers= 2560 that is in upload 26% of 10 mb upload as i have dedicated tell me that also download in dedicated is then 3 %
Now we play with it let me say i wanna have 80 drivers on all servers that is 80x128=10240 then is all my upload gone and servers start lag
I have 78 drivers 78x128=9984KB upload 26%x3=78% upload and 9% download i got now it is soon that all servers start lag.
So there is my limit with fiber cable and 100/10 mb in speed
Lets play with the numbers how much/many drivers can have on all servers with 100/100 MB down and upload but the month pay is double prize then !!
100000KB/128KB=781 users max when servers is set to allow 128 KB to all users.
Year 2013 i can have 1 GB down and up it can be highway to host as many servers and drivers i want 1000000KB/128KB=7812 users driver
But so long i only have 10 MB upload i can spread them on 3 full servers aka 25 drivers on each server and it works even if they are full 75 drivers
with 96 kb max data in multiplayer ini settings you can host this limit with drivers on your server/servers
1 MB upload 10.4 Drivers 2 MB upload 20.8 Drivers 3 MB upload 31.2 Drivers 5 MB upload 52 Drivers 10 MB upload 104 Drivers by the way that is the limit that one rfactor server allow !! 20 Mb upload 30 MB upload 40 MB upload 50 MB upload 60 MB upload 70 MB upload 80 MB upload 90 MB upload 100 MB upload 1040 Drivers Total on many servers
obs test set max data even lover test 64 KB test 32 Kb 16 KB
and see how server behave and also the car
If set upload to 250 KB in dedicated as i see some server do then your inping on server when ckeck /ping in chat is let say 52 ping but all drivers around you u see have over 200 in ping why ?
Because the hoster have set server upload to little but not strangle max data in multiplayer ini
Set dedicated server to custom then lower max data in multiplayer ini and begin start testing what the server can handle with max drivers on it.
Here is a post how to let server respond faster and maybe works better.
All shall be edited in multiplayer ini and plr works better when host and play
1Edited Multiplayerfile 1.0
Edited Multiplayerfile so restarts have no delay (invisible cars on grid) And server load game & tracks faster.
Wanna have more cars then mod allow. (Edited) Max MP Players="104"
If the upload drain your server so it lagg (Edited) Max Data Per Client="128"
Faster delay between sessions. Allow Hotlap Completion="32" 32 means that hotlap is on warmup ! so 5 sec after P or Q time is on zero server shall chance to next session.
Delay Between Sessions="5.00000" Delay After Race="5.00000" This is minimum time i have test
IN PLR file you can set practice to 0 so server goes direct to qualify if you not wanna have practice .multiplayer file set password name ads as you want all this i set to ""
--------------------------------------------------------------------------------- What i did when i start host server was host server on same pc i drive with. Dedicated server takes 50 % of my cpu AMD , and when i start rfactor and join my own server all drivers in the server get high ping because i host server on same pc i also should run rfactor with. I just used same username to host and play with and i only have 1 pc and no router so i give up host server.
After 6 months i get a better faster pc so i think that i may testing host server again, now i have 2 pc so i setup pc 2 slower pc to host server the problem i get now was that i must use a router so both pc can have internet. Now it have come out a better dedicated exe called SD so i start a server and amd cpu takes only 2 % for dedicated exe great i open rfactor ports in router and test joining server from pc 1.. succes .
I get 10 ping when i check in game and behind dedicated server i see ping 2 nice. so i host server like that for 3 4 weeks. Then i start test what is possible host servers. i not have so good upload then only 1 MB , so i start tweaking the multiplayer ini file so the server should be respond better.
I found that if i edit Max Data Per Client="128" // that not drain my upload speed makes servers laggy. i also see that on dedicated server % upload when that was over 75-80 % servers start lagging with 10 drivers on server. So important thing is cpu offcourse but more the upload speed i get checking % upload that deicated server say to see how many drivers i can allow on my server. 2 months after that test i get better upload 3 MB great i can maybe host more then 1 server now i test with 12 servers
But my router was bad in that case i must open 3 items per server ! router only allowed 20 items how do now ? I test edit ports i have add for 1 server with start and end port 12 nr higher on all 3 items 34447 i use on pc 1 that i drive with so i set for pc 2 34448 start port and end on 34460 here And test great all servers i could join with just add 3 items but servers could not joined by ip only from lobbylist.
Then after 1 year i could update my speed more with fiber cable 100/10 MB. Now servers take less % upload with 25 drivers in server it takes 25 % i use that for 6 months. Then i upgrade upload speed to 100 MB now a server have 1% upload with 25 drivers on it so the upload speed help much still router and drivers could only join from lobbylist.
Last week i test with a switch instead of router wow all problems with use a router was gone no limit open items in a router so now drivers can enter by ip.
O this message was long anyway the upload speed is the main thing host server and low upload speed edit Max Data Per Client="128" to 64 48 32 and test server i always set server in custom mode not Lan or Dsl. https://i.servimg.com/u/f80/14/51/49/91/2009_w11.png -------------------------------------------------------------------------------------------- Thought we had this somewhere, but apparently not...anyway, here's some tips and tweaks that are floating around in various places for getting the most out of your rFactor install. Primarily there are 2 files need editing, your "player"(yourname.plr) file and the multiplayer.ini. These, you'll find in rFactor install folder\UserData\Playername
NOTE: BACKUP ANY FILE BEFORE YOU EDIT IT. --------------------------------------------------------------------------------- In your PLR file...open with Notepad/Wordpad...
--------------------------------------------------------------------------------- Too much cockpit vibration? Find the line; Cockpit Vibration Mult1="1.00000" and Cockpit Vibration Mult2="1.00000" and change the 1 to a 0 ---------------------------------------------------------------------------------- To stop accidentally shifting 2 or more gears at once; Repeat Shifts="0" // 0 = no repeat shift detection, 1 = detect and eliminate accidental repeat shifts within 100ms, 2 = 150ms, 3 = 200ms, 4 = 250ms, 5 = prevent shifting again before previous shift is completed. I use 4. ---------------------------------------------------------------------------------- Fuel...how much to add vs how much to leave the pits with; Relative Fuel Strategy="0" // Show how much fuel to ADD, rather than how much TOTAL fuel to fill the tank up to.
Change to 1 to change it to how much fuel to add. --------------------------------------------------------------------------------- Keeping received setups; Keep Received Setups="1" // 0=do not accept, 1=keep until next track, 2=keep until exit, 3=keep forever
Mine is set on 3....you'll need from time to time go to the received folder and do a cleanup. ---------------------------------------------------------------------------------- In your Multiplayer,ini file..open with Notepad/Wordpad -------------------------------------------------------------------------------- Find the line; Concurrent Server Updates="400" and change to 999...This effects how many servers are displayed in the lobby...NOTE: any figure in excess of 999 WILL revert it back to 400. ---------------------------------------------------------------------------------
Other Tweaks --------------------------------------------------------------------------------- In-game FFB tweaks (works with any wheel).
Open up Controller.ini and replace following part within the file (backup the original section of the file first):
[ Force Feedback ] FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="0.80690" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers) FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable) FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables) FFB steer force neutral range="0.00000" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable) FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip function="1.00000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3 FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight. FFB steer front grip fract="1.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. ------------------------------------------------------------------ Locations Folder ------------------------------------------------------------------ More and more of us are having separate installs for different mods, ergo there are different locations folders taking up valuable HD space and can be a pain in the arse keeping tracks up to date... you can create one Locations folder and point all installs to it, here's how;
Create a folder and call it Locations (mine is in F:\Dad Stuff\rFactor Tracks\Locations)...this can be on any drive. Move all the sub folders in rfactor\GameData\Locations to the new locations folder. Then in your rfactor root folder open config.ini with Notepad/Wordpad and find the line; TracksDir=LOCATIONS\ ...........change it to point at your newly created Locations folder eg mine now reads TracksDir=F:\DAD STUFF\RFACTOR TRACKS\LOCATIONS\
Edit the Config.ini in your separate install to point there as well. ------------------------------------------------------------------ liveracers.com ------------------------------------------------------------------
When you use the site http://liveracers.com for the rfactor 1 servers and have more then 1 server running you get same port to every server so people can not join the right server from http://liveracers.com
Open userdata and multiplayer ini file this is default Query Port Start="34297" // range is 1025 - 65535 Edit the red to 34298 to server 2 and so on. Now is dedicated servers use that port so no need start up up servers in right order. Test you can close all servers and just start up server 5 and it host on server 5 ports. This Port Start you not chance ! Port Start="34397" // range is 1025 - 65535 ----------------------------------------------------- No Collision on online server ? ----------------------------------------------------- Not like collision between cars in your server ? Wanna drive 30 people in a server on a rally track and have no room on track for all ?
Then open Multiplayer.ini file Search after Collision
Default is Collision Fade Thresh="0.70000" // Collision impacts are reduced to zero at this latency or Collision Fade Thresh="0.80000" // Collision impacts are reduced to zero at this latency
edit it in wordpad to
Collision Fade Thresh="0.00000" // Collision impacts are reduced to zero at this latency
save it start the server again and viola now cars can not collide with each other but can crash in all other places
---------------------------------------------------------------------------- How direct join a online server ? ----------------------------------------------------------------------------
Drivers is lazy they wanna have direct ip so they can join server direct. But when i set server like picture shows with a start port and a end port means that servers only can be joined from lobbylist not by direct ip. Becasue when join by direct ip drivers get a join time out like servers not respond. If rfactor servers use start end port same port as port for my driver pc shows join a server by ip should works but because i have router that just allow 20 items i set up servers as this to save items/port even if servers not can be join by direct ip when host many servers the port can be different every time it start up so have same port to server 1.2.3.4.5 is need to start them up in right order.
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I not is satisfied to just host 1 server i always like testing what the limit is 128 kb upload per user is easy to see matematich how many drivers i can have on all servers let see what server 1 use when it is 20 drivers in it 128x20drivers= 2560 that is in upload 26% of 10 mb upload as i have dedicated tell me that also download in dedicated is then 3 %
Now we play with it let me say i wanna have 80 drivers on all servers that is 80x128=10240 then is all my upload gone and servers start lag
I have 78 drivers 78x128=9984KB upload 26%x3=78% upload and 9% download i got now it is soon that all servers start lag.
So there is my limit with fiber cable and 100/10 mb in speed
Lets play with the numbers how much/many drivers can have on all servers with 100/100 MB down and upload but the month pay is double prize then !!
100000KB/128KB=781 users max when servers is set to allow 128 KB to all users.
Year 2013 i can have 1 GB down and up it can be highway to host as many servers and drivers i want 1000000KB/128KB=7812 users driver
But so long i only have 10 MB upload i can spread them on 3 full servers aka 25 drivers on each server and it works even if they are full 75 drivers
with 96 kb max data in multiplayer ini settings you can host this limit with drivers on your server/servers
1 MB upload 10.4 Drivers 2 MB upload 20.8 Drivers 3 MB upload 31.2 Drivers 5 MB upload 52 Drivers 10 MB upload 104 Drivers by the way that is the limit that one rfactor server allow !! 20 Mb upload 30 MB upload 40 MB upload 50 MB upload 60 MB upload 70 MB upload 80 MB upload 90 MB upload 100 MB upload 1040 Drivers Total on many servers
obs test set max data even lover test 64 KB test 32 Kb 16 KB
and see how server behave and also the car
If set upload to 250 KB in dedicated as i see some server do then your inping on server when ckeck /ping in chat is let say 52 ping but all drivers around you u see have over 200 in ping why ?
Because the hoster have set server upload to little but not strangle max data in multiplayer ini
Set dedicated server to custom then lower max data in multiplayer ini and begin start testing what the server can handle with max drivers on it.
Here is a post how to let server respond faster and maybe works better.
All shall be edited in multiplayer ini and plr works better when host and play
Wanna have more cars then mod allow. (Edited) Max MP Players="104"
If the upload drain your server so it lagg (Edited) Max Data Per Client="128"
Faster delay between sessions. Allow Hotlap Completion="32" 32 means that hotlap is on warmup ! so 5 sec after P or Q time is on zero server shall chance to next session.
Delay Between Sessions="5.00000" Delay After Race="5.00000" This is minimum time i have test
IN PLR file you can set practice to 0 so server goes to qualify if you not wanna have practice .multiplayer file set password name ads as you want all this i set to ""
P.S when host rfactor dedicated server set it custom and drag it at max 8042 down and upload even if you just have 1 mb upload ! The server works better that way it take lower % up and download Set low upload download on dedicated is bad then drivers in the server has good own in ping. But they see other cars have high ping and dissapear on track suddenly and pop up suddenly around them so long a server not take over 80% up all shall work fine. ------------------------------------------------------------------- Tips and Tricks
Some important tips to rFactor:
Release all cars of a MOD.: - Enter into any session (training, weekend, etc.). - Chat on the field type: ISI_BABYFACTORY and press ENTER. - Exit the session and you will have money to buy any car.
Change count laps regressive to progressive.: Shows the display back where the pilot is rather than how many are missing to finish the race. path: rFactor \ UserData \ \ File: . PLR (open with Notepad in Windows) change to 1 on: Show Extra Lap = "0"
Save Setups RECEIVED Multiplayer forever.: The setups received during a race in Multiplayer are folder, but by default remain there until the end section. So, changed lanes or restarted the weekend and these setups are erased. To change this: path: rFactor \ UserData \ \ File: . PLR (open with Notepad in Windows) switch to 3 on: Keep Received Setups = "1" / / 0 = do not accept, 1 = keep until next track, 2 = keep until exit, 3 = keep forever
Save setups RECEIVED folder track.: - Load the setup received (the folder ) - Save the folder track (an * indicates the current folder of the track)
Check FPS.: Press CTRL + F
Disable CHAT and race.: path: rFactor \ UserData \ \ File: multiplayer.ini change to 0 in: Allow Chat In Car = "1" / / whether to allow incoming chats while to Appear in car.
Virtual Mirrors.: In some mod and / or car mirrors in cockpit view has little visibility. Enable then the mirrors for the virtual cockpit: path: rFactor \ UserData \ \ File: . PLR (open with Notepad in Windows) change to 1 on: Virtual Rearview In Cockpit = "0"
Remove Volante.: To remove the steering wheel in the cockpit view: path: rFactor \ UserData \ \ File: . PLR (open with Notepad in Windows) change to 2 on: Steering wheel = "0" / / 0 = wheel visible and mobile, 1 = visible and immobile wheel, 2 = without wheel
Cars ashes in Multiplayer.: The cars are loaded or generic ashes when you're on the track in Multiplayer mode and a player connects to the server. To avoid potential problems when loading a new car and heavy generic car replaces the player's car. By joining Garage screen, the texture of this player will be loaded automatically. If you do not have the texture or that player in your car carset, continue to see the car on the generic screen.
Indicator Complete Pit.: In rFactor there is no indication of when the pit (refueling, changing tires, etc.) is complete. Then you need to pay attention to the clock screen and when it stops indicates that you can now leave the pits. To include a warning icon pit full: path: rFactor \ UserData \ \ File: . PLR (open with Notepad in Windows) change to 2 on: Display Icons = "0" / / 0 = none, 1 = flag only, 2 = all
FPS = Frames Per Second (Frames Per Second). The more frames per second you have, the closer you are to reality. It's like you're comparing an old movie with a movie nowadays. The older movies were made (captured) like photo-by-photo every second, while today's was 150,000 photos per second. It's more or less what is the FPS.
Ideal FPS = over 65 ....
You being in the excerpts above that heavier track you certainly be able to play well even with an accident in collective circuit.
Details that will help (a lot) to increase the FPS are the following changes:
Come and make a race weekend with the IA, Gp boat in Australia with the grid with 15 cars ... at least when exiting the pits during practice, fasten Control + F and memorize the numerozinho in the top right corner of the screen (they are the Fps, for those unaware, the performance meter) ... Ok, then put in the race and see how many fps will also be time largada.Grave of this number and quit the game ...
obs: (Only use this technique if you have lag because the track is heavy as Melbourne, Monaco and Interlagos)
1 - Go into the game folder rFactor, go to: Userdata and His nome.PLR. Open this file in Notepad, press CTRL + F to search for the word "video swap" - Change the value from "0" to "1";
2 - Enter the game folder rFactor, go to Locations folder. Inside are folders for each circuit. In each folder there is a circuit file with the extension. SCN. Open it in Notepad. You will see the following lines:
Along these lines I have highlighted with the arrow, replace the value of 1500.00 (or any other value that is there) for 600.00. (Or less if the lag persists and travadinhas)
This line means that you can see within a radius of 1500 meters beyond your car. If you decrease that distance vision, rFactor did not have to force your video card to load the images that are beyond this radius, doing so with her to work more smoothly and thereby obtaining higher rate of FPS.
3 - Go to the folder and run the rFactor rfconfig.exe and set rFactor to run as follows:
SHADER LEVEL - BALANCED (DX8) - Note The car may get darker cim the DX8 RESOLUTION - 800X600 32 bits ANTI ALIASING - LEVEL 0 RATE - 60Hz VSYNC ON - uncheck this option
Look also update the Video Drivers and DirectX.
Come and make a race weekend with the IA, Gp boat in Australia with the grid with 15 cars ... at least when exiting the pits during practice, fasten Control + F and memorize the numerozinho in the top right corner of the screen (they are the Fps, for those unaware, the performance meter) ... Ok, then put in the race and see how many fps will also be time largada.Saiam of the game ...
obs: (Use regardless of whether or not to lag)
Make sure that the rfactor config is properly configured, preferably with anti aliasing and anisotropic off ... also check the windows (Right click on desktop-> Properties-> Settings-> Advanced ...) and see if the refresh rate of your monitor is equal to that of the chosen rfconfig. 60 hz if not monitor or widescreen lcd. Who has weaker hardware (vga 128 for example), you can even put in 32 bits, but do not connect the vsync (if you are under 60 fps average d) nor the other two: Aliasing and Anisotropic.
Do not put no more than the following charts!! : Details opponent, shades and special effects ... This worsens the update server and increases the overall ping ... FACT! (Recommended for low online experiences)
Further, there is a line in the file-> your nome.PLR (Userdata folder) that accelerates fps ... to change it, open the file seunome.plr with notepad and take a ctrl + f (search) search for "delay video swap" and change the value that is as "0" to "1". search for "Allow Rearview In Swingman" and put a "1".
Put the following lines so ... Opponent Texture Override "-1". Self In Cockpit Rearview = "0" Rearview Cull = "1" Rearview Particles = "0"
Save and test again comparing the FPS previously memorized.
Last edited by Tripp[TT][SWE] on Sun 10 Jul 2022 - 14:19; edited 26 times in total
Tripp[TT][SWE] Admin
Posts : 269 Join date : 2010-07-17 Age : 57 Location : Sweden
Subject: Re: rFactor Tweaks Wed 24 Oct 2012 - 13:45
Updated 2012-10-24
Tripp[TT][SWE] Admin
Posts : 269 Join date : 2010-07-17 Age : 57 Location : Sweden
Subject: Re: rFactor Tweaks Sun 27 Mar 2016 - 0:27
AI Learning - Step by Step Guide A step by step guide to AI Learning, courtesy of rob from the RSCNet Forums.
By Team SimRacingWorld 5 December 2006
OK seems like there is some confusion with AI learning mode, this is how I do it.
A) Make sure you do NOT have rFactor running in the background when doing the following or else the modified file will revert back to the non modified state.
- 1) Go into your player file at C:\Program Files\rFactor\UserData\\.plr.
- 2) Go to the line Autocalibrate AI Mode=0 and modify to read Autocalibrate AI Mode=1.
- 3) Now click exit and SAVE the player file.
B) Start rfactor and choose Any mod, then SETTINGS and change the following SETTINGS: - In the RULES section:
- 1) Flagrules,Fuel useage and Tire Wear to either NONE or OFF. - 2) Private Testing ON
Now on the right side of the rules screen change to the following settings:
a) AIDrivers=1 b) RACE GRID Position=1 c) RACE START TIME=8:00 am d) RACE TIME SCALE=NONE e) Mech. Failures=off f) TYPE OF START=STANDING
C) Choose the car you want under VEHICLE to teach AI to run this car type properly on any track.
Then, go to TESTING and choose the track to learn and LOAD CIRCUIT (bottom right), but DO NOT click on RACE.
a) Make sure u are in the MONITOR mode screen, and click on ADD AI.
b) AI will now start its training and tells you to STAY OUT OF MY WAY HUMAN, do not go on the track to drive your own car, just watch the AI.
c) Press the VIEWING button to view the AI on the track.
d) Now press the R button on the keyboard to be shure the driving window will show 'LIVE' in the upper edge of the viewing screen.
e) HighLight the AI on the track, by LEFT clicking on the AI's name in the MONITOR field, you will now see his best times change, as he progresses. After watching him for at least two laps LIVE, press (Ctrl) (T), this will speedup the time it takes to run a lap, but will NOT effect the accuracy of the Learning Mode. It will just make the AI finish his learning mode faster than normal. Now we assume that the AI has finished his learning mode and told you he has xxx.xx meters left over, if at this point the meters left over does not show 0.0x, do the following:
- 1) Make sure the AI's name is highlighted in orange colour, then click on BOOT. (You are deleting this AI from the Learning mode).
- 2) Click on ADD AI. You will now see a new AI name (if you have more then one AI) and he will now continue the learning mode where the last AI left off. This second AI will get the amount of meters leftover to 0.0X, and when he finishes the INI file created will be updated/overwritten.
Speaking of the INI file, the following is the manipulation needed for all the cars to use it not just the team that did the AI LEARNING:
Look in C:\Program Files\rFactor\GameData\Vehicles\\ now in the TEAM that did the learning there will be a .INI file, THIS is the file that neeeds to be moved so that all cars in the chosen mod can use the updated learning file. What you do is CUT the file and paste it in the CAR directory of the effected car. So SAVE it to C:\Program Files\rFactor\GameData\Vehicles\. The dir that has the .HDV and .TBC and other car related files in it.
NEXT STEP I THINK IS VERY IMPORTANT!!!
Go into your C:\Program Files\rFactor\UserData\\.plr file and reset the line 'Autocalibrate AI Mode=1 and modify to read Autocalibrate AI Mode=0 again.
!!!!!Also go back into SETTINGS and reset all RULES as you previously had them!!!!!
This might help to keep the game from getting confused when you go to drive the cars.
HAVE FUN!!!
NOTE:
What is meant by meters left over after the AI finished the learning mode?
Well the IDEAL line on any given track has an IDEAL total length, over the whole trajectory of the track. So what is meant by 'Meters left over' is by how many meters the trajectory of the testing car is LONGER then the IDEAL LINE trajectory length. In other words the car traveled xxx amount of meters FURTHER then the IDEAL LINE (trajectory). That is why we want the meters LEFTOVER to be as close to 0.00 as possible.
AI Learning - Step by Step Guide
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Subject: Re: rFactor Tweaks Sat 10 Oct 2020 - 7:30
When i host games and was behind a router this ports must be open if people shall host the game rfactor to join a game is no need to open any ports in a router only allow game in the firewall to makes a dedicated server to been seen in the rfactor lobby must server have matchmaker marked How i host rfactor servers when i have adls internet 8 MB down and 2 MB up and router that just allowed 18 open 18 ports
on this picture i host 7 servers about more rfactor settings see more in this post https://tripp.forumotion.com/t17-rfactor-tweaks
tripp.forumotion.com rFactor Tweaks Tutorial rfactor default keys ------------------------------------------------------------------------- Secrets Gaining a lot of money and all cars with ease
Test to host server do it with some online friend that can test to join the server not make it difficult to have a pw on server when test the server it is easy to to host but many people is behind a router and have no clue it exist many tutorials on you tube also like this https://www.youtube.com/watch?v=z72zLloeE_Q&ab_channel=Antraxo YouTube Antraxo
Host a server and have a upload speed of 2 and more MB is enought to host 25 people in 1 server see your speed https://www.speedtest.net/ Speedtest.net Speedtest by Ookla - The Global Broadband Speed Test Test your Internet connection bandwidth to locations around the world with this interactive broadband speed test from Ookla
Multiplayer edited V2 server settings Edited Multiplayerfile 1.0
Edited Multiplayerfile so restarts have no delay (invisible cars on grid) And server load game & tracks faster.
Wanna have more cars then mod allow. (Edited) Max MP Players="104"
If the upload drain your server so it lagg (Edited) Max Data Per Client="128" can be set 32 , 64, 128,256 but take more upload speed !! Faster delay between sessions. minimum is Allow Hotlap Completion="16" 16 means that hotlap is on Qualify ! so 5 sec after session and last hotlap in Q Server goes to next session
Delay Between Sessions="5.00000" Delay After Race="5.00000" This is minimum time i have test
The PLR file and multiplayer ini file works together when host rfactor server by use this multiplayer in set download on max and upload on max 8000 and server in custom be your online friend join your rf server to so you can see how much % down and upload your server takes if it goes over 80 % is not good
IF down and upload speed settings is set to low the results be that you get 80 % in server with 3 people the framerates shall be 250 on dedicated server
Last edited by Tripp[TT][SWE] on Sat 9 Jul 2022 - 20:45; edited 3 times in total
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Subject: Re: rFactor Tweaks Sun 28 Feb 2021 - 9:15
Here is how to perform driver changes in rFactor, as well as a few tips regarding the operation :
1 - Getting Ready
- car setup : First of all, remember both drivers of a given car must use the same setup during the race. Your setup therefore has to be a compromise for the two driving styles.
In the setup itself, switch the fuel supply for the pitstops to 0 (zero). This will prevent any problem during the driver swap, although it forces you to manually select the quantity of fuel you want to get at the pitstop, while you are still on track.
Although the setup has to be the same for both drivers, each driver can adjust the steering lock and brakes pressure settings differently from his co-driver.
You will also need to assign a button or keyboard key to the "Passenger Select" function. By default in the game this function has no button assigned, so remember to chose one yourself.
- Communication :
Chatting being strictly forbidden during the race, you have to be able to communicate with your co-driver(s) during the race to perform driver changes. You therefore need a microphone. A TeamSpeak HSO server is available to allow you to talk to your co-driver during the race. Very important : remember to set the volumes of the different programmes before the race : mainly the engine sound in rFactor and the TeamSpeak volume.
2 - The driver swapping procedure
Theory : A driver is on the track, while his co-driver is connected on the server as a spectator. They get ready via TeamSpeak for the driver swap at the next pitstop, where they switch roles : the spectator becomes driver, the driver becomes specator.
Example : Let's take a 2-man team made of Driver A and Driver B.
Driver A took the start of the race and his now at the end of his stint.
Driver B connects on the race server, having prior to that activated the "spectator" mode in the multiplayer options of rFactor - he would not be able to connect otherwise. Once on the server, Driver B does not appear in the standings, this is normal.
Driver B clicks on the name of his co-driver in the race standings window. He then presses the button/key he assigned to the "passenger select" function.
A message appears in the chat : "You now drive with Driver A" or "You are now riding with Driver A", confirming Driver B is now passenger of Driver A in the car. Driver A receives a similar message in the chat, while he's on track, confirming him his co-driver selected him in the game.
If you do not select the right co-driver, press the button/key again, a new message in the chat will confirm that "You are not driving with Driver X anymore" or "You are not riding with Driver X anymore"
Driver B then clicks on the "Race" button of his rFactor, as he was to enter a normal race. He appears in his car, with the cockpit view. It is better not to try and switch cameras at this moment.
Now Driver A has to confirm he will give the wheel to Driver B at his next pitstop. For this, he must activate the pit menu in LCD (the one which allows you to setup your next pitstop : fuel, tires, repairs, etc.). In this menu will be a line "Driver" with the "Driver A" noted besides. Using the pad arrows, he will have to select the driver which is to replace him, Driver B in our example.
If you did everything correcty, at the next pitstop, right after the Driver A stops, the game will display a countdown. At its end, Driver B will be a the wheel and Driver A will be spectator.
IMPORTANT : Before leaving the server, Driver A has to press his passenger selection key, to make sure he is no longer Driver B's co-driver. A message "You are no longer riding with Driver B" should appear. If you don't do that, the risks of a bug during the next driver swap are high :
Driver A can now leave the server and come back later for his next stint, in spectator mode obviously.
Practice your drivers swap before the D-day !
3 - A Few Advices
Driver swapping in rFactor is a delicate matter, often subject to various bugs and problems when not performed in the proper conditions. Here are a few tips that will help you avoid some of them.
- NEVER change your game settings (video, sound, keys & buttons, etc.) once you climbed as a passenger of your car on the server - if you do, the swap won't work. To check if your video settings are fine, try offline with the AIs.
- Do not use any telemetry plugin (Motec or other). Plugins in general are not recommended on a enduro race on rFactor.
- There must NEVER be more than one passenger in a given car at the moment of the swapping.
- If you are a user of the RealFeel plugin, it might happen that your force feedback settings get inverted when you take your turn in the car. If this happens, pressing ctrl+8 will set them back to your settings.
- If you have a drive through or stop & go penaly to do in the pits, do it BEFORE swapping drivers.
- Switching off the auto-save replay option will be of much help to older PCs.
- Finally, a newly made rFactor install, dedicated to the race and created just before it will maximise your chances of not encoutering problems during the race
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Subject: Re: rFactor Tweaks Sun 26 Jun 2022 - 20:30
Alert join a TT server TT servers is hosted from Sweden ,that means that drivers far away can have little high ping.
That can be a problem for servers and other drivers on server, so look in chat write /ping then you see your in ping.
Over 250 in ping can be a problem so close other programs , like torrent programs, because ping can be sky high when use all kinds of programs that allow uploads from a user.
To fix that high ping you can close all other programs only have rfactor on.
Or let for example torrent program be on BUT strangle upload to 10 KB then and see if your in ping gets lower,or ask a driver in the chat if you get lower ping.
To see your in ping write /ping in the chat , see others ping and usernames klick TAB.
In races klick off TAB because see all drivers ping can get you lower FPS to see FPS=framerate klick Frames per second CTRL F.
If a admin on server see that high ping and tell you to fix it and you not listen be prepared that admin maybe kick you out but before that hea say low your ping or fix your ping.
A great tweak that helps to avoid laggy drivers is open multiplayer ini file with wordpad.
Edit Max Data Per Client="9999" to 256 or 128 TT servers use 256
Max Data Per Client="256" then close file over write it say klick ok . After start rfactor and join a SERVER you now have high ping on and see the difference no more laggy cars
This edit also helps when host servers to not drain the upload speed.
If you host a dedicated game server.
Thank you for reading this.
Tripp[TT][SWE] likes this post
Tripp[TT][SWE] Admin
Posts : 269 Join date : 2010-07-17 Age : 57 Location : Sweden
Subject: Re: rFactor Tweaks Sun 26 Jun 2022 - 20:55
//[[gMa1.002f (c)2007 ]] [[ ]] [MULTIPLAYER] [ Multiplayer General Options ] Net Connection Type="6" // 0=28k, 1=56k, 2=ISDN, 3=128kbps cable/dsl 4=256kbps cable/dsl, 5=LAN, 6=custom Upstream Rated KBPS="10000" // Rated uploading speed of connection, in kilobits per second Downstream Rated KBPS="10000" // Rated downloading speed of connection, in kilobits per second Multiplayer Enum Type="1" // where to look for servers: 0=LAN, 1=Internet Net Flush Threshold="472" // threshold for auto-accumulation flush while building data chunks (default is standard MTU of 536, minus 64 bytes room for layer headers: 472) Net Join Timeout="150.00000" // How long to wait (without a response) before a game join will be considered a failure Gamelist AutoRefresh (LAN)="1" // if true, the gamelist will auto refresh on page activation if LAN refresh type is selected Query Port Start="34297" // range is 1025 - 65535 Port Start="34397" // range is 1025 - 65535 Game List Sort Method="3" // 0=Sort by name, 1=Sort by ping, 2=Sort by circuit, 3=Sort by players Allow Chat In Car="1" // whether to allow incoming chats to appear while in car Autoscroll Chat="1" // whether to auto-scroll chatbox as new chats arrive Colorcode Chat="1" // whether to color-code chats in the chatbox Display Laggy Labels="0" // whether to display vehicle labels on vehicles with laggy connections Delay Vehicle Graphics="1" // if true, delay loading vehicle graphics when clients join in order to reduce the pause Temporary Vehicle Graphics="20" // number of vehicle graphical instances to load at init time for temporary use when clients join (if number is exceeded, quality will deteriorate) Extrapolation Time="2.00000" // Extrapolation time (in seconds) before car disappears Position Spring="16.00000" // Position spring at 1000ms latency (lower latencies have stronger springs, higher latencies have same springs) Orientation Spring="28.00000" // Orientation spring at 1000ms latency Damping Multiplier="1.00000" // 1.0 = critical damping, higher values are overdamped, lower values are underdamped and not recommended Path Prediction="1.00000" // Influence of the AI path on remote vehicle prediction (0.0-1.0) Remote Vehicle Collision="200.00000" // Maximum distance from current vehicle that we will run collision on remote vehicles to prevent them from appearing to go through walls Concurrent Server Updates="999" // servers in join list, should be less for modem users, more for broadband (game now automatically finds more if (3 * download_kbps) exceeds this number) Request Autodownloads="0" // Set to 1 if you want to automatically download files from a server you are joining, if you do not already have them. Leave/Join Messages="3" // 0=none 1=in-car 2=monitor 3=both Alternate Matchmaker Address="match.rfactor.net" // Address of the alternate ISI Matchmaking server Matchmaker TCP Port="39001" // TCP port to use when communicating with the Matchmaking Server Matchmaker UDP Port="39002" // UDP port to use when communicating with the Matchmaking Server Default IP Address="" // IP to show as default in the Add Game menu Enable Voice Chat="0" // Set to 1 if you want to turn on voice chat Buddy List Announce="1" // whether to allow other players to see what game you are in Auto Join Chat Server="1" // Whether to auto join to lobby chat during start up Spectator Mode="0" // Join games in spectator mode (rather than with a separate vehicle) Show Seating="0" // Show vehicle seating and status (driver/passenger/spectator) when vehicle labels are on Lobby Chat Nickname="TrippTeam" // Nickname to use in Lobby Chat, if this is blank player name will be used Live Updates="1" // whether to download news and UI elements on game load. (28.8s turn this off) Auto Exit="1" // whether to automatically exit after leaving auto-hosted/auto-joined games RaceCast Auto Login="1" // whether to auto login to RaceCast on startup
[ Multiplayer Server Options ] Default Game Name="" // Name of last multiplayer game we hosted Collision Fade Thresh="0.70000" // Collision impacts are reduced to zero at this latency Post Results="0" // whether servers will post race results on the Internet Announce Allowed="0" // servers should pass the firewall test before being allowed to list on the matchmaker Announce Host="0" // whether servers will attempt to register with the matchmaking service Closed MP Qualify Sessions="0" // if true, the session will be closed during qualify, so as to not disturb the participants Spectators When Closed="0" // whether spectators are allowed to join closed sessions Driver Swap Setups="1" // whether vehicle setup is transferred during driver swaps (except steering lock and brake pressure) ... note that UI garage is now loaded for vehicle when you become a passenger Nagle Algorithm="1" // whether server's system messages are delayed for better packing (lower bandwidth, but some clients see unacceptable delays) Dedicated Target Rate="250" // Target sampling rate for dedicated server (higher #s reduce latency slightly but increase CPU usage) Loading Sleep Time="2" // Milliseconds that dedicated server sleeps between each instance while loading tracks and vehicles Loading Priority="2" // Dedicated server's priority level when loading tracks and vehicles: 0=low, 1=normal, 2=high Pause While Zero Players="1" // Whether to pause a dedicated server (and stay in practice session) if no human players are present Report Mismatches="3" // server should report mismatches for: 0=physics/GDB/RFM only, 1=physics/GDB/RFM/EXE, 2=physics/GDB/RFM/track geometry, 3=everything Mismatch Response="1" // how the server responds to mismatches: 0=does nothing, 1=kicks the mismatched client at the beginning of the Race session, 2=kicks client immediately, 3=kicks client from Qualifying or Race Allowed Traction Control="0" // max level 0-3 Allowed Antilock Brakes="0" // max level 0-2 Allowed Stability Control="0" // max level 0-2 Allowed Auto Shift="3" // max level 0-3 Allowed Auto Clutch="1" // max level 0-1 Allowed Invulnerability="0" // max level 0-1 Allowed Opposite Lock="0" // max level 0-1 Allowed Steering Help="0" // max level 0-3 Allowed Brake Help="0" // max level 0-2 Allowed Spin Recovery="0" // max level 0-1 Allowed Auto Pit="0" // max level 0-1 Allowed Auto Lift="0" // max level 0-1 Allowed Auto Blip="0" // max level 0-1 Forced Driving View="0" // 0=no restrictions on driving view, 1=cockpit/tv cockpit/nosecam only, 2=cockpit/nosecam only, 3=cockpit only, 4=tracksides Must Be Stopped="0" // Whether drivers must come to a complete stop before exiting back to the monitor Allow AI Toggle="0" // Whether users are allowed to toggle to AI control on the fly Allow Spectators="0" // Whether to allow spectator clients to join the server. Allow Passengers="0" // Whether to allow spectators to join a car as a co-driver/passenger. If set to 1 and Allow Spectators is set to 0, spectators will be kicked from the game during the Race Session. Allow Hotswaps="0" // 0=drivers can only change at pitstops using the pit menu, 1=Drivers can switch at anytime with the Driver Hotswap key Allow Spectator Chat="0" // Whether to allow spectators to send chat messages Allow Passenger Chat="0" // Whether to allow passengers to send chat messages Max MP Players="104" Max Data Per Client="128" // if desired, a per-client upload limit (in kbps) will be used if lower than the computed throttle rate Unique Vehicle Check="0" // server setting, will check client vehicles to deny duplicates of the same vehicle Minimum AI="0" // server will ensure this number of AI, but only at the beginning of practice/qual sessions Maximum AI="32" // prevent more than this # of AI (there may be other limits) Vote Percentage Add AI="40" // must EXCEED this percentage to pass vote for adding AI (set to 100 to disable) Vote Percentage Next Session="40" // must EXCEED this percentage to pass vote to advance to next session (set to 100 to disable) Vote Percentage Other="40" // must EXCEED this percentage to pass vote for race restart, event restart, or load next race (set to 100 to disable) Vote Min Voters="1" // minimum voters required to call vote (except for adding AIs) Vote Max Race Restarts="4" // maximum race restarts called by vote SuperAdminPassword="" // Chat "/admin " to become super-admin. Super-admins are secret and can change the regular admin password with "/apwd " (which also removes all current regular admin control). Admin Password="" // Chat "/admin " to become admin (make sure admin and super-admin passwords are different). Exit or chat "/admin" to become non-admin. One super-admin plus three regular admins are now allowed. Admin Functionality="1" // 0 = non-admin's can NEVER call or vote, 1 = non-admin's can't call or vote if admin is present, 2 = non-admin's can call and vote, but admin's vote wins, 3 = if non-admin calls, all voting is normal, but any admin calls win instantly Allow Any Event="2" // 0 = don't allow users to vote for specific tracks, 1 = allow users to vote for any track in server list, 2 = allow users to vote for any track, note that admins can do anything Practice 1 Time="30" // 0 = use default from GDB, otherwise this is # of minutes for practice 1 (1-10 by 1, 15-90 by 5, 105-165 by 15) Qualifying Time="15" // 0 = use default from GDB, otherwise this is # of minutes for qualifying (1-10 by 1, 15-90 by 5, 105-165 by 15) Qualifying Laps="255" // 0 = use default from GDB, otherwise this is # of laps allowed in qualifying Warmup Time="1" // 0 = use default from GDB, otherwise this is # of minutes for warmup (1-10 by 1, 15-90 by 5, 105-165 by 15) Allow Hotlap Completion="16" // Allow hotlap completion before switching sessions (1=practice1 ... 16=qual, 32=warmup, 63=all) Delay Between Sessions="5.00000" // Dedicated server delay before switching sessions automatically (after hotlaps are completed, if option is enabled), previously hardcoded to 45 Delay After Race="20.00000" // Dedicated server additional delay (added to "Delay Between Sessions" before loading next track Server Session End Timeout="300" // Session is advanced automatically after N seconds after completion (non-dedicated server only) Enable Autodownloads="0" // Whether to allow clients to autodownload files that they are missing. Enable Voice Chat Server="0" // Whether to turn on the voice chat server. Enable Voice Chat Echo="0" // Allow the voice chatters to hear themselves. RC Rank Type="0" // Type of ranking used to allow people to join: 0=off, 1=overall, 2=series, 3=vehicle RC Rank Minimum="0.00000" // Minimum normalized ranking (of given type) for people to join RC Rank Maximum="1.00000" // Maximum normalized ranking (of given type) for people to join Unthrottle Prefix="_" // Prefix of any clients to be unthrottled (use with caution!) Unthrottle ID="-9999999" // Unique ID of client to be unthrottled (use with caution!) Lessen Restrictions="1" // Allows careful users to test the limits Join Password="" // Password for clients to join game MOTD="" // Message of the day
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